Search found 4 matches
- Fri Jan 10, 2014 6:16 am
- Forum: Showcase
- Topic: Cat project - part one
- Replies: 4
- Views: 20335
Re: Cat project - part one
Base anatomy rig done, thanks to my friend and colleague Lucas, which modelled the skeleton/muscles while I polished the fur/comp.
Animation soon
Animation soon

- Wed Jan 08, 2014 5:37 pm
- Forum: Showcase
- Topic: Cat project - part one
- Replies: 4
- Views: 20335
Re: Cat project - part one
Thanks Cem! Jerome: yep, most of time spent in the length map, cluster map (one for specific clustering) and density map, took some time to get the nose -> face -> body density right. For the still, I used brute force + light cache. But I´ve recently did a grooming work for Chester (Cheetos), a few ...
- Mon Jan 06, 2014 2:34 pm
- Forum: Showcase
- Topic: Cat project - part one
- Replies: 4
- Views: 20335
Cat project - part one
This is a personal work I´ve being doing in my spare time after a long time without producing any personal works. Sculpted, textured and retopo in Zbrush, modeling and rendering in 3ds max and VRay, fur done with hairfarm. Part two is going to be a short movie I intend to produce in the next few mon...
- Tue Nov 01, 2011 7:16 am
- Forum: Showcase
- Topic: First commercial use of hairfarm
- Replies: 0
- Views: 29200
First commercial use of hairfarm
My first use of hairfarm, advertising work, short deadline and A3+ final output. This sloth is part of an online and offline campaign. Everything ran just fine, my only problem was I had to render in scanline (I´m using VRay 2.0) to render the shadows pass. But anyway, the render quality is really g...