Bass Model - Digital Double
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Bass Model - Digital Double
Here's a model that I am working on for http://www.ir-models.com
Hair-Farm was great to use on this type of character, it amde the whole process so easy. Lots of maps used here for Growth, Colour, Length, Clumping etc
Comments welcome.
3DSMax screengrab:
Hair-Farm was great to use on this type of character, it amde the whole process so easy. Lots of maps used here for Growth, Colour, Length, Clumping etc
Comments welcome.
3DSMax screengrab:
Last edited by Infinite on Thu Nov 26, 2009 11:35 am, edited 2 times in total.
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Re: Bass Model - Digital Double
*redundant post*
Last edited by Infinite on Thu Nov 26, 2009 11:54 am, edited 2 times in total.
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Re: Bass Model - Digital Double
Here's a 360.
Last edited by Infinite on Thu Nov 26, 2009 6:32 pm, edited 2 times in total.
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Re: Bass Model - Digital Double
Nice work, Lee, as always!
The backlight seems a bit too strong in the video, don't you think.
As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.
The backlight seems a bit too strong in the video, don't you think.
As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.
Cem Yuksel - Developer
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Re: Bass Model - Digital Double
Your right on both things. I am working on them nowcem wrote:Nice work, Lee, as always!
The backlight seems a bit too strong in the video, don't you think.
As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.
This might interest you, the image below is a render from Lightwave's Hair system Fiber/FX. Using the converted splines from Hair-Farm, using .ASE format to export them and to get them in to LW. (try and ignore the Zombie eyes!)
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Re: Bass Model - Digital Double
I upadated the original post, new eyes and more hair details. Plus the attached Max Renders.
Hair-Farm rocks!!
Hair-Farm rocks!!
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Re: Bass Model - Digital Double
Also here's a new 360 Movie.
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Re: Bass Model - Digital Double
What method of painting are you using to paint the maps?Infinite wrote:. Lots of maps used here for Growth, Colour, Length, Clumping etc
Hot computer in a cold room
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Re: Bass Model - Digital Double
You can see in the Demo files, I have shared the model. I am using UV maps and Photoshop to paint greyscale information on the textures, depending on which input they are used for.pluMmet wrote:What method of painting are you using to paint the maps?Infinite wrote:. Lots of maps used here for Growth, Colour, Length, Clumping etc