Zeh'nita - a Na'vi girl

Show your work to the world!
Post Reply
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Zeh'nita - a Na'vi girl

Post by anishmations »

Hi all,
Just dropping a w.i.p here. I am still working on it in free time, but I thought I'd share it here for suggestions.
About her : Yea..she is not Neytiri. She is Zeh'nita, an aspiring model of the Na'vi community. :roll:

Image

Here's a comp of the of the hairmeshes.
Image


New Update:
Image



Thanks for peeping in..
Anish
Last edited by anishmations on Sat Apr 10, 2010 1:26 pm, edited 4 times in total.
______________________________________

http://www.anishmations.com/gallery.htm
Infinite
Beta Tester
Posts: 395
Joined: Thu Apr 30, 2009 10:52 am
Full Name: Lee Perry-Smith
Contact:

Re: Zeh'nita - a Na'vi girl

Post by Infinite »

Oh wow! super cool! So much detail, great work Anish!

Don't tell me there is sim on all that? : ) and how on Earth did you make those braids! :wall:
Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: Zeh'nita - a Na'vi girl

Post by cem »

This is absolutely awesome! :ok:
Cem Yuksel - Developer
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: Zeh'nita - a Na'vi girl

Post by anishmations »

Thanks Cem n Lee. :)
I really want to try some sim. But this itself slows my comp a little too much when all layers are turned on. Lets see.
The braid modeling concept is from Christer Bjørklund :
http://www.christerb.com/tutorials/maya ... index.html
and applied it to hairmesh extrude (through splines).
______________________________________

http://www.anishmations.com/gallery.htm
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: Zeh'nita - a Na'vi girl

Post by anishmations »

Just added a few more braids and some expressions..
Image
______________________________________

http://www.anishmations.com/gallery.htm
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: Zeh'nita - a Na'vi girl

Post by cem »

Nice work, Anish!
I'm wondering if you can improve the lighting a little bit. Especially braids on the right side seem a bit too "flat" to me. May be you can give some sense of depth with dark and brighter areas.
Cem Yuksel - Developer
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: Zeh'nita - a Na'vi girl

Post by anishmations »

Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure :wall: .
______________________________________

http://www.anishmations.com/gallery.htm
Infinite
Beta Tester
Posts: 395
Joined: Thu Apr 30, 2009 10:52 am
Full Name: Lee Perry-Smith
Contact:

Re: Zeh'nita - a Na'vi girl

Post by Infinite »

anishmations wrote:Sure I will try Cem. Lighting is one area I am still not very happy about.
edit: I updated the image with a little change. still not very sure :wall: .
Awesome update Anish, the expressions are lovely! How are you rendering the base head? MR?

If you want I would be happy to lend a hand, or I could atleast send over a base HDR scene for you to try out : )
Lee Perry-Smith -Beta Tester

www.ir-ltd.net

triplegangers (3D Scans and Digital Captures)
jukkat
Posts: 6
Joined: Sat Mar 20, 2010 3:35 pm
Full Name: Jukka Tahtinen
Contact:

Re: Zeh'nita - a Na'vi girl

Post by jukkat »

Amazing !
Realy nice hair work there, and love the smile !
Mnash
Beta Tester
Posts: 9
Joined: Fri Mar 26, 2010 10:32 pm
Full Name: Mike Nash
Location: Australia, Brisbane
Contact:

Re: Zeh'nita - a Na'vi girl

Post by Mnash »

Great work :ok:

Some crits,
You should try and build a custom hairline layer that fads of into your main hair mesh to have that separate tuning and control over the hairline. Unless you already have ?

Maybe some more frizz layers would help. Since braided hair strands usualy break off as time goes on creating that frizzy look, plus its pretty hard to have all those hair strands braided so neatly.

anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: Zeh'nita - a Na'vi girl

Post by anishmations »

Thanks Lee..I'd love all help with lighting . :idea:

Thank u Jukkat .. Even i kinda liked it. I love doing facial expression modeling :)

Thanks Mike. I just got lazy when it came this far. Thats a very good example you've posted and its tempting to start on it again. Wil surely work on it. :ok:
______________________________________

http://www.anishmations.com/gallery.htm
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: Zeh'nita - a Na'vi girl

Post by anishmations »

Been a little busy thru the week..
Got some time today and I just added another hairfarm object - a sprite :D
1st post updated with the latest update..
Each render is a realisation that there is a lot more to learn and perfect !! xx(
______________________________________

http://www.anishmations.com/gallery.htm
Post Reply