AKAMASTUDIO - Rayman Legends E3 Trailer
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- Full Name: Mhamed Elmezoued
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AKAMASTUDIO - Rayman Legends E3 Trailer
Hi all,
Here a new trailer from AkamaStudio, all hair and fur has been done with the latest version of HairFarm,
go to video on vimeo
Credits :
Direction : Akama Duo
Agency : UBISOFT
Post-production : Akama Studio
Here a new trailer from AkamaStudio, all hair and fur has been done with the latest version of HairFarm,
go to video on vimeo
Credits :
Direction : Akama Duo
Agency : UBISOFT
Post-production : Akama Studio
- Attachments
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- akama_e3.jpg (12.35 KiB) Viewed 27022 times
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
Excellent work! I could keep on watching this video in an infinite loop!
The motion of hair is very impressive. Would you mind giving some details on how you made it?
Thanks for posting it here!
The motion of hair is very impressive. Would you mind giving some details on how you made it?
Thanks for posting it here!
Cem Yuksel - Developer
Re: AKAMASTUDIO - Rayman Legends E3 Trailer
very nice work ! i also would like to hear a bit about the simulation process
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
Thanks for your messages,
The way we did the hair simulation is very simple, there is no special trick or secret, it just takes a lot of time ^^
After some simulation tests, we immediately understood that it was necessary to animate some things by hand and do the other with simulation, it was very difficult to keep a good shape while having a good simulation (and especially avoiding the Interpenetrations).
Then, we created a simple rig to be able to control perfectly the pigtails and we manage to skinwrap that shape to our hair mesh thanks to the "HairMesh Link". The rest of the hair was done with simulation, thanks to "HairMesh Sim". Because Barbara (the female character) is constantly moving, we opted for "Hierarchical Deformation" that gives more realistic animation, with some adjustemens here and there in the paramaters (curve tool has been a great help) you can see the result.
And Voila,
If you have more questions, feel free to ask.
(Sorry for my english ^^)
go to video on vimeo
go to video on vimeo
The way we did the hair simulation is very simple, there is no special trick or secret, it just takes a lot of time ^^
After some simulation tests, we immediately understood that it was necessary to animate some things by hand and do the other with simulation, it was very difficult to keep a good shape while having a good simulation (and especially avoiding the Interpenetrations).
Then, we created a simple rig to be able to control perfectly the pigtails and we manage to skinwrap that shape to our hair mesh thanks to the "HairMesh Link". The rest of the hair was done with simulation, thanks to "HairMesh Sim". Because Barbara (the female character) is constantly moving, we opted for "Hierarchical Deformation" that gives more realistic animation, with some adjustemens here and there in the paramaters (curve tool has been a great help) you can see the result.
And Voila,
If you have more questions, feel free to ask.
(Sorry for my english ^^)
go to video on vimeo
go to video on vimeo
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
That trailer looks great! It was very interesting to see how you animated the lenght map to make the hair grow.
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
Hi
your work is sooo good well done.
but i have question about point cache modifier how you stimulate your hair without hair sim mesh ??
your work is sooo good well done.
but i have question about point cache modifier how you stimulate your hair without hair sim mesh ??
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
Superb work! Animation, hair, render, details... Congrats!
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Re: AKAMASTUDIO - Rayman Legends E3 Trailer
Thanks, guys
@ArchiEHO
The Hair mesh is on top of my pointcached object, and i just add a HairMesh Sim on the stack, it's works fine.
@Woodys3d
Your work has also inspired me ^^
@ArchiEHO
The Hair mesh is on top of my pointcached object, and i just add a HairMesh Sim on the stack, it's works fine.
@Woodys3d
Your work has also inspired me ^^