AKAMASTUDIO - Rayman Legends E3 Trailer

Show your work to the world!
Post Reply
cgartist.aka
Posts: 34
Joined: Sun Jul 24, 2011 1:47 pm
Full Name: Mhamed Elmezoued
Company/Affiliation: NkiStudio
Job Title/Position: VFX/CG supervisor

AKAMASTUDIO - Rayman Legends E3 Trailer

Post by cgartist.aka »

Hi all,

Here a new trailer from AkamaStudio, all hair and fur has been done with the latest version of HairFarm,

go to video on vimeo

Credits :
Direction : Akama Duo
Agency : UBISOFT
Post-production : Akama Studio
Attachments
akama_e3.jpg
akama_e3.jpg (12.35 KiB) Viewed 27022 times
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by cem »

Excellent work! I could keep on watching this video in an infinite loop! :ok:
The motion of hair is very impressive. Would you mind giving some details on how you made it?
Thanks for posting it here!
Cem Yuksel - Developer
Emji
Posts: 52
Joined: Wed Sep 12, 2012 6:48 am
Full Name: Jeamougin Maxime

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by Emji »

very nice work ! i also would like to hear a bit about the simulation process :)
cgartist.aka
Posts: 34
Joined: Sun Jul 24, 2011 1:47 pm
Full Name: Mhamed Elmezoued
Company/Affiliation: NkiStudio
Job Title/Position: VFX/CG supervisor

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by cgartist.aka »

Thanks for your messages,

The way we did the hair simulation is very simple, there is no special trick or secret, it just takes a lot of time ^^

After some simulation tests, we immediately understood that it was necessary to animate some things by hand and do the other with simulation, it was very difficult to keep a good shape while having a good simulation (and especially avoiding the Interpenetrations).

Then, we created a simple rig to be able to control perfectly the pigtails and we manage to skinwrap that shape to our hair mesh thanks to the "HairMesh Link". The rest of the hair was done with simulation, thanks to "HairMesh Sim". Because Barbara (the female character) is constantly moving, we opted for "Hierarchical Deformation" that gives more realistic animation, with some adjustemens here and there in the paramaters (curve tool has been a great help) you can see the result.

And Voila,

If you have more questions, feel free to ask.

(Sorry for my english ^^)

Image

go to video on vimeo
go to video on vimeo
Woodys3d
Beta Tester
Posts: 156
Joined: Tue Apr 20, 2010 4:56 am
Full Name: Dani Garcia Fornés
Company/Affiliation: Freelance
Job Title/Position: Character Artist
Location: Barcelona
Contact:

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by Woodys3d »

That trailer looks great! It was very interesting to see how you animated the lenght map to make the hair grow.
ArchiEHO
Posts: 2
Joined: Thu Oct 11, 2012 3:02 am
Full Name: Ong Eng Hua
Company/Affiliation: Architree Design
Job Title/Position: 3D

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by ArchiEHO »

Hi
your work is sooo good well done. :ok:

but i have question about point cache modifier how you stimulate your hair without hair sim mesh ??
romanus
Posts: 112
Joined: Thu Feb 18, 2010 10:01 am
Full Name: Rui Romano
Company/Affiliation: ingreme
Job Title/Position: 3d/vfx supervisor
Location: Lisbon - Portugal
Contact:

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by romanus »

Superb work! Animation, hair, render, details... Congrats!
cgartist.aka
Posts: 34
Joined: Sun Jul 24, 2011 1:47 pm
Full Name: Mhamed Elmezoued
Company/Affiliation: NkiStudio
Job Title/Position: VFX/CG supervisor

Re: AKAMASTUDIO - Rayman Legends E3 Trailer

Post by cgartist.aka »

Thanks, guys

@ArchiEHO
The Hair mesh is on top of my pointcached object, and i just add a HairMesh Sim on the stack, it's works fine.

@Woodys3d
Your work has also inspired me ^^
Post Reply