Ingreme work - ERA
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- Posts: 112
- Joined: Thu Feb 18, 2010 10:01 am
- Full Name: Rui Romano
- Company/Affiliation: ingreme
- Job Title/Position: 3d/vfx supervisor
- Location: Lisbon - Portugal
- Contact:
Ingreme work - ERA
Another character where we used hair farm.
http://www.ingreme.com/v2/html/?p=portfolio&id=123
http://www.ingreme.com/v2/flash/#/pt/ne ... proj-ID123
Cheers,
http://www.ingreme.com/v2/html/?p=portfolio&id=123
http://www.ingreme.com/v2/flash/#/pt/ne ... proj-ID123
Cheers,
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- Site Admin
- Posts: 3756
- Joined: Wed Apr 29, 2009 11:40 pm
- Full Name: Cem Yuksel
- Company/Affiliation: Cyber Radiance
- Job Title/Position: Owner
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Re: Ingreme work - ERA
Simply awesome! I loved the shading! Which material did you use?
Cem Yuksel - Developer
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- Posts: 112
- Joined: Thu Feb 18, 2010 10:01 am
- Full Name: Rui Romano
- Company/Affiliation: ingreme
- Job Title/Position: 3d/vfx supervisor
- Location: Lisbon - Portugal
- Contact:
Re: Ingreme work - ERA
Hi Cem,
We have developed a method based on multi passes for our fur pipeline. It's more complex to make the setup, but we have much more control over post. This way, we use realistic fur material with all the available features for the diffuse pass. Then we make fake AO, left specular, right specular, top specular, reflection pass (hdri based), direct shadows always using hair farm renderer... This way we can have 8.000.000 hair strands and render it in seconds...
We're testing now v-ray but it's still slow (compared to our current method) when using good aa, gi etc.
Cheers,
We have developed a method based on multi passes for our fur pipeline. It's more complex to make the setup, but we have much more control over post. This way, we use realistic fur material with all the available features for the diffuse pass. Then we make fake AO, left specular, right specular, top specular, reflection pass (hdri based), direct shadows always using hair farm renderer... This way we can have 8.000.000 hair strands and render it in seconds...
We're testing now v-ray but it's still slow (compared to our current method) when using good aa, gi etc.
Cheers,