Cat project - part one
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- Posts: 16
- Joined: Tue Oct 11, 2011 4:10 pm
- Full Name: Ricardo C. Rocha
- Company/Affiliation: RC11 Studio
- Job Title/Position: Owner
Cat project - part one
This is a personal work I´ve being doing in my spare time after a long time without producing any personal works.
Sculpted, textured and retopo in Zbrush, modeling and rendering in 3ds max and VRay, fur done with hairfarm.
Part two is going to be a short movie I intend to produce in the next few months.
Sculpted, textured and retopo in Zbrush, modeling and rendering in 3ds max and VRay, fur done with hairfarm.
Part two is going to be a short movie I intend to produce in the next few months.
- Attachments
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- cat_comp_A.jpg (646.77 KiB) Viewed 17228 times
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- cat_comp_B_01.jpg (683.23 KiB) Viewed 17228 times
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- Site Admin
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- Full Name: Cem Yuksel
- Company/Affiliation: Cyber Radiance
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Re: Cat project - part one
Looks great. I look forward to seeing the animation.
Cem Yuksel - Developer
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- Posts: 23
- Joined: Mon Dec 02, 2013 3:33 pm
- Full Name: jerome gonsolin
- Company/Affiliation: gonsolin3D
- Job Title/Position: architect
Re: Cat project - part one
Very Good !
You must have worked a lot on the fur with detailed intensity maps, hum ? Very convicing !
Can you tell us more about your lighting process and rendering times with Vray please ?
I'm trying to figured out the best workflow in order to work with Vray without killing rendertimes...
Any tip will be welcome
My congrats !
You must have worked a lot on the fur with detailed intensity maps, hum ? Very convicing !
Can you tell us more about your lighting process and rendering times with Vray please ?
I'm trying to figured out the best workflow in order to work with Vray without killing rendertimes...
Any tip will be welcome
My congrats !
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- Posts: 16
- Joined: Tue Oct 11, 2011 4:10 pm
- Full Name: Ricardo C. Rocha
- Company/Affiliation: RC11 Studio
- Job Title/Position: Owner
Re: Cat project - part one
Thanks Cem!
Jerome: yep, most of time spent in the length map, cluster map (one for specific clustering) and density map, took some time to get the nose -> face -> body density right.
For the still, I used brute force + light cache. But I´ve recently did a grooming work for Chester (Cheetos), a few youtube game´s (cheetahpult) cutscene,s and the only way to 100% avoid flickering was using brute force + brute force rendering. I had about 25 minutes per frame in 1080p in a dual xeonX5650 as benchmark (I´ve rendered the final job in a renderfarm that supports hairfarm).
With my cat, I´m getting about 2 houra per frame, but I´m rendering it in 2400 pixels wide and reducing it for web view.
Jerome: yep, most of time spent in the length map, cluster map (one for specific clustering) and density map, took some time to get the nose -> face -> body density right.
For the still, I used brute force + light cache. But I´ve recently did a grooming work for Chester (Cheetos), a few youtube game´s (cheetahpult) cutscene,s and the only way to 100% avoid flickering was using brute force + brute force rendering. I had about 25 minutes per frame in 1080p in a dual xeonX5650 as benchmark (I´ve rendered the final job in a renderfarm that supports hairfarm).
With my cat, I´m getting about 2 houra per frame, but I´m rendering it in 2400 pixels wide and reducing it for web view.
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- Posts: 16
- Joined: Tue Oct 11, 2011 4:10 pm
- Full Name: Ricardo C. Rocha
- Company/Affiliation: RC11 Studio
- Job Title/Position: Owner
Re: Cat project - part one
Base anatomy rig done, thanks to my friend and colleague Lucas, which modelled the skeleton/muscles while I polished the fur/comp.
Animation soon
Animation soon
- Attachments
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- gato_comp_skeleton.jpg (231.94 KiB) Viewed 17176 times
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- gato_comp_muscles.jpg (156.27 KiB) Viewed 17176 times