Bunny
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- Beta Tester
- Posts: 156
- Joined: Tue Apr 20, 2010 4:56 am
- Full Name: Dani Garcia Fornés
- Company/Affiliation: Freelance
- Job Title/Position: Character Artist
- Location: Barcelona
- Contact:
Bunny
I've created this bunny to be used later in another project. So far I've only done the modeling and the hair, the eyes and the skin below are not textured, but the result won't be too far from this, so I thought it was a good moment to post it.
- Attachments
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- Conill.jpg (300.44 KiB) Viewed 14005 times
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- Posts: 2
- Joined: Wed Mar 23, 2011 6:55 am
- Full Name: Jacek Szaratkiewicz
- Company/Affiliation: Cartoon-Film
- Job Title/Position: Hair TD
Re: Bunny
Hi Dani,
Can I ask some questions? Is it rendered with VRay? Physical camera? how many lights? And the shader of the skin, is it SSS2, the tips of the ears would suggest that in one of the image but the rest not. The lips are bit too bright and this would indicate my problem too. I found that underlying skin reacts much more (get's overlit) to the same lighting then the fur does. Do you also have this impression? Or maybe are you using different set of lights for the underlying skin and different for the fur (comp it later) Sorry to bother
generally great work.
Jacek
Can I ask some questions? Is it rendered with VRay? Physical camera? how many lights? And the shader of the skin, is it SSS2, the tips of the ears would suggest that in one of the image but the rest not. The lips are bit too bright and this would indicate my problem too. I found that underlying skin reacts much more (get's overlit) to the same lighting then the fur does. Do you also have this impression? Or maybe are you using different set of lights for the underlying skin and different for the fur (comp it later) Sorry to bother
generally great work.
Jacek
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- Beta Tester
- Posts: 156
- Joined: Tue Apr 20, 2010 4:56 am
- Full Name: Dani Garcia Fornés
- Company/Affiliation: Freelance
- Job Title/Position: Character Artist
- Location: Barcelona
- Contact:
Re: Bunny
Hi Jacek,
I'm sorry, but I can't help you with that. This render has been done with scanline. I would usually render the skin in MR and then add the hair on top of it, but as in this case almost everything is covered with fur and this was mostly a model and fur test, I just created some standard scanline materials for the skin and the eye, so they don't have any SSS on them.
Dani
I'm sorry, but I can't help you with that. This render has been done with scanline. I would usually render the skin in MR and then add the hair on top of it, but as in this case almost everything is covered with fur and this was mostly a model and fur test, I just created some standard scanline materials for the skin and the eye, so they don't have any SSS on them.
Dani