Beautiful woman
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- Full Name: Cem Yuksel
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Re: Beautiful woman
It looks great already! I personally liked the second version of the nose. I look forward to seeing the full hair model.
Cem Yuksel - Developer
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Re: Beautiful woman
hey thank's Cem
Here's an update on the hair model guys, still some tweaks to do but it's getting there..
Here's an update on the hair model guys, still some tweaks to do but it's getting there..
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Re: Beautiful woman
Thank's guy'S!
Hey guy's I need your feedback now
Here's some of the first render with the head ( surprisingy Vray managed to render all of it in one render but I don't think I will be able to render it in 5k like I want at the end.. .. but at least for now I can finally have a look at how they are looking now with the face etc) and I would like you to tell me wich variation you like the most between them etc.
Notes: I started to do a glossy map wich is not correct for now.. reflection are too low in some place like chin,neck, and too strong in other like forehead.. so just to say don't comment on that it will be fixed..
The hair shape is not final yet, but starting to look good I think. As for the oranger strands, it's the first test so I will take them further and make those strand more blond I thin, anyway, you can give me your feedback as I said about the general look I should go for and I'll see what I do after
Also she will have a neck lace and other earrings by the way, and cloths.. the clavicule need a bit more work since at first I had in mind it will not be seen.. I'll fix that. (also, this render is with the new nose, do you prefer it ? )
So there we go: LOOK IT IN BIG PLEASE NOT IN SMALL
Edit : I can't wait to get her rigged.. she will look MUCH MORE ALIVE
Hey guy's I need your feedback now
Here's some of the first render with the head ( surprisingy Vray managed to render all of it in one render but I don't think I will be able to render it in 5k like I want at the end.. .. but at least for now I can finally have a look at how they are looking now with the face etc) and I would like you to tell me wich variation you like the most between them etc.
Notes: I started to do a glossy map wich is not correct for now.. reflection are too low in some place like chin,neck, and too strong in other like forehead.. so just to say don't comment on that it will be fixed..
The hair shape is not final yet, but starting to look good I think. As for the oranger strands, it's the first test so I will take them further and make those strand more blond I thin, anyway, you can give me your feedback as I said about the general look I should go for and I'll see what I do after
Also she will have a neck lace and other earrings by the way, and cloths.. the clavicule need a bit more work since at first I had in mind it will not be seen.. I'll fix that. (also, this render is with the new nose, do you prefer it ? )
So there we go: LOOK IT IN BIG PLEASE NOT IN SMALL
Edit : I can't wait to get her rigged.. she will look MUCH MORE ALIVE
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Re: Beautiful woman
I think they all look amazing! If I had to pick, I would go with "dark blond and dark brown" and "blond and blue."
Cem Yuksel - Developer
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Re: Beautiful woman
For me "Dark blond Dark brown, i think it's "more natural", and I have a preference for the old nose ^^
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Re: Beautiful woman
Here's blond ( i have better blond color now ) with purple strands for fun hehe and I changed a bit the lighting, more up this time.
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Re: Beautiful woman
Any news Luc ?
You must be in hollidays...
I just discovered this topic and i'm stunted one more time by your work: congrats dude, this is just awesome !
About the variations here is my opinion:
Blond & blue looks very realistic so i like it
Purple & green also has my preference as she looks more "unusual" and i find her nice like that.
Anyway that's an astonishing model and i can't wait to see more...
May i ask you the resolution of your skin texture ?
If you need some help for the renders just contact me: i have a small renderfarm (about 120 threads) and I'll be happy to slow down you rendertimes...
See you !
You must be in hollidays...
I just discovered this topic and i'm stunted one more time by your work: congrats dude, this is just awesome !
About the variations here is my opinion:
Blond & blue looks very realistic so i like it
Purple & green also has my preference as she looks more "unusual" and i find her nice like that.
Anyway that's an astonishing model and i can't wait to see more...
May i ask you the resolution of your skin texture ?
If you need some help for the renders just contact me: i have a small renderfarm (about 120 threads) and I'll be happy to slow down you rendertimes...
See you !
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Re: Beautiful woman
hey thank's man!
here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look.
here's a little update here, nose wider and longer and a quick sticky lips effect added and changed the skin tone (maybe too tanned now..) . Also tried an other lighting, I started a render over night with some more modification I made to the forehead, side of the nose etc, let's see tomorrow how it will look.
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Re: Beautiful woman
Very good luc !
Hair colors are very convicing.
Maybe there's something wrong with the lashes shader: it reacts strange on the left part of the model (it's like ashes on the lashes, sorry for the bad joke )
May I ask one more time about textures resolution please ?
Hair colors are very convicing.
Maybe there's something wrong with the lashes shader: it reacts strange on the left part of the model (it's like ashes on the lashes, sorry for the bad joke )
May I ask one more time about textures resolution please ?
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Re: Beautiful woman
Incredible, your work is always amazing!
freelance animation, illustration, scripting, lego: http://www.superrune.com
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Re: Beautiful woman
Hi guy's sorry for the late reply ^^ I'm back to it
texture of the diffuse is 16 k and displacement 8 k from zbrush... from 14 millions polys in zbrush.
Here's an update without make up and a test of a pony tail ( was really quick to do that one! ) I also tweaked the long hairs, need to do a render and post it
For that render here, no facial hairs for this test since it's so long to render with them..
Do like it with that ponytail?
Click on the image to see it bigger
texture of the diffuse is 16 k and displacement 8 k from zbrush... from 14 millions polys in zbrush.
Here's an update without make up and a test of a pony tail ( was really quick to do that one! ) I also tweaked the long hairs, need to do a render and post it
For that render here, no facial hairs for this test since it's so long to render with them..
Do like it with that ponytail?
Click on the image to see it bigger
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- hair-test-569.jpg (308.86 KiB) Viewed 176612 times
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Re: Beautiful woman
he're a version with the new long hairs and with facial hairs too
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Re: Beautiful woman
there is also this render, hdri lit only
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Re: Beautiful woman
and here's a quick hdri set up with the pony tail.. im rendering a bigger and better one now before going to bed.
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Re: Beautiful woman
Hi again ^^
Here's a new render, I turned the orientation of the hdri and made a bigger render, I kinda like it I will do one with long hairs to see how it will look.
Here's a new render, I turned the orientation of the hdri and made a bigger render, I kinda like it I will do one with long hairs to see how it will look.
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Re: Beautiful woman
here's an other little update, tweaked a bit the facial hairs, I will add an other layers of facials with some that are much longer.. and I tweaked some little thing into the eyes, liquid, etc.
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Re: Beautiful woman
here's a long hair version
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- hair-test-590-S.jpg (1 MiB) Viewed 176568 times
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- hair-test-590-S mouth closed.jpg (1.01 MiB) Viewed 176568 times