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4 Hairstyles
Posted: Mon Dec 27, 2010 1:35 pm
by Woodys3d
I've been working a lot with hair-farm lately, and now I can show some of the results. I did these hairs for a client. The head was not this one for the job, I had to change it to be able to show the hairstyles, so there may be places where the hairs cross the head or where they are too far away from it, as I just did some very fast tweaks on the head to make it match.
Hope you like them!
- LStyles-Web-01.jpg (476.02 KiB) Viewed 70312 times
- LStyles-Web-02.jpg (358.75 KiB) Viewed 70312 times
Re: 4 Hairstyles
Posted: Mon Dec 27, 2010 2:18 pm
by Infinite
Incredible work Woody. You have REALLY mastered Hair-Farm and this just goes to show the power of what it can do.
Jaw dropping.
Re: 4 Hairstyles
Posted: Mon Dec 27, 2010 2:33 pm
by cem
I second that! These are awesome models. Great job!
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 8:08 am
by anishmations
Top Row Stuff! Love them!! fantastic job woody!!
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 8:39 am
by 3DTutorial
Simply superb work, I'm blown away!
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 11:11 am
by 3DTutorial
BTW - I'd love to hear more about your technique, that is if there are any details you would be willing or able to share with us.
Cheers,
Joe
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 1:15 pm
by Woodys3d
Thanks a lot for your comments!
Sure, I can explain a bit the process, I do more or less the same for any kind of hair. I have a couple of scalps (one more dense than the other) prepared to be placed on the model I want to add hair to. I usually start creating the base layer of hair, usually using 2 or 3 different hair meshes (tipically front and back, or left, right and back if there's a parting) and I work with them till I get the general density and direction of the hairs. I usually create 2 or 3 "hair generates" on each hairmesh to get that effect, changing the modifiers depending on the style, but I use a lot kink, frizz, wisps and clusters.
Once I have that, I add some layers to create the uncombed hairs. I usually duplicate all the base hair objects to add a fist layer of uncombed hairs that follow the main hair direction, but then I add more hairmeshes to create hairs that don't follow that main flow of the hair, or that are specific to some zones (shorter hairs arround the parting, at the edges of the hairline...).
Hope that helps.
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 1:34 pm
by Luiz Amaral
Woodys3d congratulations!
Amazing work!
Thanks for sharing
Best of luck,
Luiz
Re: 4 Hairstyles
Posted: Tue Dec 28, 2010 2:00 pm
by 3DTutorial
Woodys3d wrote:Thanks a lot for your comments!
Sure, I can explain a bit the process, I do more or less the same for any kind of hair. I have a couple of scalps (one more dense than the other) prepared to be placed on the model I want to add hair to. I usually start creating the base layer of hair, usually using 2 or 3 different hair meshes (tipically front and back, or left, right and back if there's a parting) and I work with them till I get the general density and direction of the hairs. I usually create 2 or 3 "hair generates" on each hairmesh to get that effect, changing the modifiers depending on the style, but I use a lot kink, frizz, wisps and clusters.
Once I have that, I add some layers to create the uncombed hairs. I usually duplicate all the base hair objects to add a fist layer of uncombed hairs that follow the main hair direction, but then I add more hairmeshes to create hairs that don't follow that main flow of the hair, or that are specific to some zones (shorter hairs arround the parting, at the edges of the hairline...).
Hope that helps.
Awesome! Thanks for taking the time to share your workflow. Much appreciated and again, fantastic work.
Cheers,
Joe
Re: 4 Hairstyles
Posted: Mon Jan 03, 2011 8:01 am
by superrune
Great work on these hairstyles!
Re: 4 Hairstyles
Posted: Tue Jan 18, 2011 4:08 pm
by Woodys3d
Thanks!
I got permission to show a couple of hairstyles more, so here they are.
Re: 4 Hairstyles
Posted: Wed Jan 19, 2011 4:54 am
by 3DTutorial
I'm at a loss for words, simply stunning work.
Wow
Kind Regards,
Joe
Re: 4 Hairstyles
Posted: Thu Jan 20, 2011 5:08 pm
by Kuroe
this is simply amazing!!!
would you mind to show us your hair mesh?
Re: 4 Hairstyles
Posted: Wed Jan 26, 2011 10:39 am
by Woodys3d
Thanks for your comments.
Sorry it took me so long to asnwer, but I couldn't find the moment to take the screenshots. I can show you this hairmesh, it's the blonde one in the last image. I'm not sure I can show the others, as those were done for a client.
Re: 4 Hairstyles
Posted: Mon May 09, 2011 6:16 pm
by Mister3d
Woodys3d wrote:I've been working a lot with hair-farm lately, and now I can show some of the results. I did these hairs for a client. The head was not this one for the job, I had to change it to be able to show the hairstyles, so there may be places where the hairs cross the head or where they are too far away from it, as I just did some very fast tweaks on the head to make it match.
Hope you like them!
LStyles-Web-01.jpg
How did you make those curles not to intersect with each other? Is it a spiral modifier or a hand made ones?
Re: 4 Hairstyles
Posted: Wed May 18, 2011 7:54 am
by Woodys3d
Mister3d wrote:Woodys3d wrote:I've been working a lot with hair-farm lately, and now I can show some of the results. I did these hairs for a client. The head was not this one for the job, I had to change it to be able to show the hairstyles, so there may be places where the hairs cross the head or where they are too far away from it, as I just did some very fast tweaks on the head to make it match.
Hope you like them!
LStyles-Web-01.jpg
How did you make those curles not to intersect with each other? Is it a spiral modifier or a hand made ones?
They are hand made, starting from splines, I found that's what gives you best control.
Re: 4 Hairstyles
Posted: Wed May 18, 2011 7:59 am
by Mister3d
Thank you.
Re: 4 Hairstyles
Posted: Wed Nov 09, 2011 4:54 pm
by arash_tomcat2003
Woody they are really amazing Styles !!!!Woww
Do you have any problem with Simulate every Hairmesh?
Re: 4 Hairstyles
Posted: Wed Nov 09, 2011 6:02 pm
by Woodys3d
I don't know, I've never tried animating them. But usually there are 1-3 base hair layers, the other ones are uncombed layers, so if the simulation of multiple hair meshes could cause problems, I guess a solution would be to only simulate the important layers, and make all the uncombed layers move playing with the hair link modifier or something like that.
Re: 4 Hairstyles
Posted: Thu Nov 10, 2011 5:23 am
by arash_tomcat2003
Thank you Woody