Blonde female Wip
Posted: Tue Feb 08, 2011 11:38 am
Hi guys,
I just got Hairfarm for 2 days now, and wanted to share my current Wip here with you, in order to get some tips for the hair:) Im currently working on a female character with long, blonde hair. At first I used Max's hair and fur, which kinda workded a bit, cause Vray 1.5 Sp5 are supporting the MR prim type, so that the results were ok. However, we all know that creating hairstyles with hair and fur is a nightmare, so I came to the Hairfarm Demo, saw that it was a thousand times better at glance and asked my boss for a license for my workstation:) So here I am with the progress I got so far, with my very limited knowledge of this great plugin. The Character itself is rendered in Vray, and I rendered the hair in Scanline, cause I noticed it is much faster somehow (is this right?) I made a double light setup, vray lights for the Char and omni for the hairs. I placed lots of modifiers on the hair, like a basic structure of kind of layer style. So I got the base layers with 20000 hairs with some clusters, frizz and kink, then add a 2n generate hair modifier using a bit stronger frizz and kink, and on thop I placed a third generate hair mod. with only 400 thinner hairs and lots of kink and frizz.
I think it looks already quite nice, but there should be lots of room to improve I think:) (Her hair at the back is flying a bit in the air, thats ok because there is a jacket which is just hidden)
Allright, hopefully someone does know how to improve the rendering:)
Thanks in advance.
Regards,
Erasmus
I just got Hairfarm for 2 days now, and wanted to share my current Wip here with you, in order to get some tips for the hair:) Im currently working on a female character with long, blonde hair. At first I used Max's hair and fur, which kinda workded a bit, cause Vray 1.5 Sp5 are supporting the MR prim type, so that the results were ok. However, we all know that creating hairstyles with hair and fur is a nightmare, so I came to the Hairfarm Demo, saw that it was a thousand times better at glance and asked my boss for a license for my workstation:) So here I am with the progress I got so far, with my very limited knowledge of this great plugin. The Character itself is rendered in Vray, and I rendered the hair in Scanline, cause I noticed it is much faster somehow (is this right?) I made a double light setup, vray lights for the Char and omni for the hairs. I placed lots of modifiers on the hair, like a basic structure of kind of layer style. So I got the base layers with 20000 hairs with some clusters, frizz and kink, then add a 2n generate hair modifier using a bit stronger frizz and kink, and on thop I placed a third generate hair mod. with only 400 thinner hairs and lots of kink and frizz.
I think it looks already quite nice, but there should be lots of room to improve I think:) (Her hair at the back is flying a bit in the air, thats ok because there is a jacket which is just hidden)
Allright, hopefully someone does know how to improve the rendering:)
Thanks in advance.
Regards,
Erasmus