Hey guys this thread is not dead! Craig is back ! haha
I took a needed brake of it for a while.. after having so much annoying and time lost on hair and fur pure crap in 3dsmax...(yes it was hair and fur not hair far on the older renders) I had bugs like, when rendering the hairs as geometry,the shader was not changing on the hairs..even if I changed it, and it was rendering way too much dark, a lot of problems with the shading cause of this.. and sometimes hairs disapears for no reasons.. and you can't have a predictable result with that crap.. Cannot achieve something realisitic out of it.. the hairs generation is extremely crappy.. like 10 hairs really close.. then a big hole lol.. what a P.O.S. ... ok, my frustration is out now haha.
Other problems I have, my ztl tool of craig, the latest, won't open anymore for no reason.. and I have a silly bug with Vray sss scatter group when I do something..special let's say haha but I need it for better..everything.. anyway, the latest is the less problematic of all, I will just merge in a new scene and it should be good.
SO lol, I redid all the hairs,eyebrows...anything that is hairs lol with HAIRFARM!
And now, no more problems

Was quite hard though to get that hair cut.. I had experimented new ways of working with the hairmesh brush, adding gravity modifier abusively, with push out,with cluster, kink,etc all controlled by maps..
but at least it's better then what I got with hair and fur.. and especially on the side, I'll post a side render once it's rendered, let's say tomorrow. hairs are still not finish though and already a bit more improved then now but it's close to completion. I'll add a bit more facial hairs,finish to do final tweak on the eyebrows etc. And after the cloths, of course and some minor tweak here and there.. and I rigged the head quickly so I can turn it a bit to make it less static,etc.
so here's an update guys, hope you like it. It's not the best lighting though, 2 points lights, that create strong highlights but hey, it's to see well the hairs here so it's ok haha.
and some images of comparaison with hair and fur and hairffarm etc
here's an older render with better shading on the eyeborws
and here a comparaison between what I had with hair and fur,... and what I have now with hairfarm.. lol
but the hair and fur in dark is the one rendered as geometry, and the hairs got thinner that's also why it's less dense, so here's an other pic to show how it was in mrprime, less bad but still bad and you can see there is still holes..:
