Sonate n°8

Show your work to the world!
Post Reply
1k0
Posts: 24
Joined: Sun Dec 16, 2012 2:45 pm
Full Name: Nicolas Brunet
Location: France
Contact:

Sonate n°8

Post by 1k0 »

Hi hair lovers,
I'd like to share here my last 3D work, it was a ~2 day modeling session. I've set a new workflow for my hair scenes that suits better my needs. Next step: better looking hair, that will be for the next speed modeling session.
Mostly used splines as hair emitter.
Final render
Final render
Sonate_n8_SD_02.jpg (546.78 KiB) Viewed 14994 times
Wire view
Wire view
D008_WIP_03.jpg (686.26 KiB) Viewed 14994 times
Woodys3d
Beta Tester
Posts: 156
Joined: Tue Apr 20, 2010 4:56 am
Full Name: Dani Garcia Fornés
Company/Affiliation: Freelance
Job Title/Position: Character Artist
Location: Barcelona
Contact:

Re: Sonate n°8

Post by Woodys3d »

I personally find it easier to work with the hair-mesh modeling method than the spline method for most hairstyles, maybe you should see if that can also work for you. I would also say having more but thinner hairs would improve the result, and also some uncombed ones that don't follow the main flow can also help, but being a cartoon character that might not be what you are looking for.
1k0
Posts: 24
Joined: Sun Dec 16, 2012 2:45 pm
Full Name: Nicolas Brunet
Location: France
Contact:

Re: Sonate n°8

Post by 1k0 »

Totally agree with you, but with thinner hair it would have look like a rubber doll and maybe too realistic. But I'll use that workflow on the next character.
I come from Hair&fur, so I'm not yet used to hair mesh modeling, I guess it will come with time.
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: Sonate n°8

Post by cem »

Nice work!
Cem Yuksel - Developer
Post Reply