Sonate n°8
Sonate n°8
Hi hair lovers,
I'd like to share here my last 3D work, it was a ~2 day modeling session. I've set a new workflow for my hair scenes that suits better my needs. Next step: better looking hair, that will be for the next speed modeling session.
Mostly used splines as hair emitter.
I'd like to share here my last 3D work, it was a ~2 day modeling session. I've set a new workflow for my hair scenes that suits better my needs. Next step: better looking hair, that will be for the next speed modeling session.
Mostly used splines as hair emitter.
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- Beta Tester
- Posts: 156
- Joined: Tue Apr 20, 2010 4:56 am
- Full Name: Dani Garcia Fornés
- Company/Affiliation: Freelance
- Job Title/Position: Character Artist
- Location: Barcelona
- Contact:
Re: Sonate n°8
I personally find it easier to work with the hair-mesh modeling method than the spline method for most hairstyles, maybe you should see if that can also work for you. I would also say having more but thinner hairs would improve the result, and also some uncombed ones that don't follow the main flow can also help, but being a cartoon character that might not be what you are looking for.
Re: Sonate n°8
Totally agree with you, but with thinner hair it would have look like a rubber doll and maybe too realistic. But I'll use that workflow on the next character.
I come from Hair&fur, so I'm not yet used to hair mesh modeling, I guess it will come with time.
I come from Hair&fur, so I'm not yet used to hair mesh modeling, I guess it will come with time.