Golden Girl
Posted: Fri Oct 23, 2009 8:58 am
Here's another character I am working on for a client.
Cem, thank you so much for the color grouping and hide/unhinde features. I cannot tell you how essential these features are when creating a complex layered hair structure. It is now so easy to jsut pick an extruded strand color, select similar colors, hide then do the work, unhide and then carry on. It makes creating under layers a breeze. The soft selection and edge selection stuff is also so powerful.
*Something I have realised, it would be awesome to be able to move a refined edge/loop up or down the extruded polygon chain? is this possible? I think I remember Alexander asking about it before?*
Anyway, here are some quick modeling shots:
Style:
Cem, thank you so much for the color grouping and hide/unhinde features. I cannot tell you how essential these features are when creating a complex layered hair structure. It is now so easy to jsut pick an extruded strand color, select similar colors, hide then do the work, unhide and then carry on. It makes creating under layers a breeze. The soft selection and edge selection stuff is also so powerful.
*Something I have realised, it would be awesome to be able to move a refined edge/loop up or down the extruded polygon chain? is this possible? I think I remember Alexander asking about it before?*
Anyway, here are some quick modeling shots:
Style: