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Bass Model - Digital Double
Posted: Wed Nov 25, 2009 9:39 am
by Infinite
Here's a model that I am working on for
http://www.ir-models.com
Hair-Farm was great to use on this type of character, it amde the whole process so easy. Lots of maps used here for Growth, Colour, Length, Clumping etc
Comments welcome.
- Bass-Comp-01-sml.jpg (476.79 KiB) Viewed 24872 times
3DSMax screengrab:
- Bass-Max-grab.jpg (122.04 KiB) Viewed 24896 times
Re: Bass Model - Digital Double
Posted: Wed Nov 25, 2009 10:15 am
by Infinite
*redundant post*
Re: Bass Model - Digital Double
Posted: Wed Nov 25, 2009 2:02 pm
by Infinite
Re: Bass Model - Digital Double
Posted: Wed Nov 25, 2009 2:19 pm
by cem
Nice work, Lee, as always!
The backlight seems a bit too strong in the video, don't you think.
As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.
Re: Bass Model - Digital Double
Posted: Wed Nov 25, 2009 5:13 pm
by Infinite
cem wrote:Nice work, Lee, as always!
The backlight seems a bit too strong in the video, don't you think.
As for the final image at the top, one of the eyes sort of seems blind because of reflection, or the lack there of.
Your right on both things. I am working on them now
This might interest you, the image below is a render from Lightwave's Hair system Fiber/FX. Using the converted splines from Hair-Farm, using .ASE format to export them and to get them in to LW. (try and ignore the Zombie eyes!)
- LW_Hair-06.jpg (387.17 KiB) Viewed 24879 times
Re: Bass Model - Digital Double
Posted: Thu Nov 26, 2009 11:56 am
by Infinite
I upadated the original post, new eyes and more hair details. Plus the attached Max Renders.
- Bass-Max-Comp-02-sml.jpg (312.89 KiB) Viewed 24872 times
Hair-Farm rocks!!
Re: Bass Model - Digital Double
Posted: Fri Nov 27, 2009 7:03 am
by Infinite
Also here's a new 360 Movie.
Re: Bass Model - Digital Double
Posted: Sat Nov 28, 2009 8:14 pm
by pluMmet
Infinite wrote:. Lots of maps used here for Growth, Colour, Length, Clumping etc
What method of painting are you using to paint the maps?
Re: Bass Model - Digital Double
Posted: Sun Nov 29, 2009 5:12 pm
by Infinite
pluMmet wrote:Infinite wrote:. Lots of maps used here for Growth, Colour, Length, Clumping etc
What method of painting are you using to paint the maps?
You can see in the Demo files, I have shared the model. I am using UV maps and Photoshop to paint greyscale information on the textures, depending on which input they are used for.