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Sheep
Posted: Tue Feb 09, 2010 8:21 am
by superrune
I've been trying to create realistic fur for a sheep, and getting it to simulate believably, and these are my results so far.
There are some shadow artifacts on the simulation test, and the fur feels a tad light, but these are works in progress
Re: Sheep
Posted: Tue Feb 09, 2010 8:26 am
by 3DTutorial
Beautiful work! Simply awesome.
Joe
Re: Sheep
Posted: Tue Feb 09, 2010 11:05 pm
by Bigguns
WOW Awesome!! Can't wait to see more
Re: Sheep
Posted: Wed Feb 10, 2010 1:44 am
by anishmations
Superbb!!
Re: Sheep
Posted: Wed Feb 10, 2010 3:15 am
by moontan
Great job. Love the animation. So lifelike....the hair that is. This ought to inspire a lot of frustrated hair and fur users.
Re: Sheep
Posted: Wed Feb 10, 2010 8:35 am
by Infinite
Holy Cow! or should I say Holy Sheep!
I think you just blew my mind! stunning work!
EDIT
How did you do the lighting? what are your settings, very natural. It looks like there is some GI bounce in there?
Re: Sheep
Posted: Wed Feb 10, 2010 10:47 am
by superrune
Thanks everyone
Lee: No GI, even though I wish I had. It's a basic three point setup, with a carefully colored spot coming from below.
Re: Sheep
Posted: Wed Feb 10, 2010 12:52 pm
by Infinite
superrune wrote:Thanks everyone
Lee: No GI, even though I wish I had. It's a basic three point setup, with a carefully colored spot coming from below.
Sweet trick! well it works great!
Re: Sheep
Posted: Fri Feb 12, 2010 9:25 am
by superrune
Here's an updated render of the simulation. The fur is a lot thicker now, and I love the weighty feel of this sim. It took some days to render though, V-Ray kept crashing on me (usually at night, when I wasn't looking!). I'm switching over to Brazil for the next version.
I'm having some jittery simulations on parts of the sheep. You can see it around the ear at the end. Cem, any suggestions to settings I could tweak to remove them? Here's a screengrab of the Sim-modifier:
- simsettings.jpg (149.9 KiB) Viewed 36403 times
Re: Sheep
Posted: Fri Feb 12, 2010 9:37 am
by cem
superrune wrote:I'm having some jittery simulations on parts of the sheep. You can see it around the ear at the end. Cem, any suggestions to settings I could tweak to remove them?
It seems like a collision problem. It appears that the ears are intersecting with your hair mesh volume. Try to avoid that.
Also, you don't really need collisions with the root object for this model. Turning it off might significantly improve simulation time and should get rid of that jittery motion around ears.
Re: Sheep
Posted: Fri Feb 12, 2010 10:38 am
by superrune
Thanks Cem, I will try that. The first version actually had no collisions, but still was jittery in places (you see it around the ears when the sheep is upside down). I will look at the mesh, and see if I can fix it.
Re: Sheep
Posted: Fri Feb 12, 2010 12:03 pm
by superrune
I noticed the hair mesh has a fair deal of self-intersections, will that affect simulation?
Re: Sheep
Posted: Fri Feb 12, 2010 12:12 pm
by cem
Self intersection of hair mesh is not such a big deal. It would affect the behavior of hair-hair interactions in the sense that hair-hair interactions wouldn't try to resolve self-intersections, if they exist in the un-simulated hair mesh.
Intersections of the hair mesh will colliding object, on the other hand, is a whole other ball game.
Re: Sheep
Posted: Fri Feb 12, 2010 12:18 pm
by superrune
It seems like I have to turn self-collisions back on. When he's on his back, the fur starts interpenetrating his tummy. Or perhaps I should create some simple collision objects instead...
Re: Sheep
Posted: Fri Feb 12, 2010 12:23 pm
by cem
Creating simple collision objects is always a good idea.
By the way, you can improve the collisions by increasing the "subdiv" parameter. It would make the collision computation slower, but more accurate.
Re: Sheep
Posted: Fri Feb 12, 2010 12:37 pm
by superrune
Great - will try that too.