Faking the GI
Posted: Wed Mar 03, 2010 5:31 pm
Hi all,
Here is a little trick to fake GI, it consist of using and light(you must place the light at the exact same place that the camera is) and uncheck specular on the light and exclude the mesh of the sclap on both lighting and shadow, put that light at little multiplier. IT's not 100 % like true gi, but does a good fake.
So here is the result.
Here is a little trick to fake GI, it consist of using and light(you must place the light at the exact same place that the camera is) and uncheck specular on the light and exclude the mesh of the sclap on both lighting and shadow, put that light at little multiplier. IT's not 100 % like true gi, but does a good fake.
So here is the result.