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Parmareggio 2010 - commercial
Posted: Thu Mar 04, 2010 5:21 am
by cincillino
Hi all!
this is our last work! i hope you like it
download:
Low - HI
Direction: Franco Tassi and Andrea "Cincillino" Gasparo
Animation: Gaetano "Pitanello" Consiglio and Amedeo Beretta
Modeling, texturing, lighting and rendering enviroment: Andrea "Farins" Lazzarotti
Modeling, texturing, lighting and rendering characters: Guido "GuIdO" Zatti
Fur: Andrea "Cincillino" Gasparo
Rigging and Cloth: Andrea "Cincillino" Gasparo
Compositing: Federico "Kage maru" Ghirardini
Made with 3d Studio max, vray, mr, hair farm, after effect
Production:
TaxFreeFilm
Agency: Saatchi & Saatchi Milan
Re: Parmareggio 2010 - commercial
Posted: Thu Mar 04, 2010 6:51 am
by 3DTutorial
Looks beautiful -- Bravo!
Kind Regards,
Joe
Re: Parmareggio 2010 - commercial
Posted: Thu Mar 04, 2010 7:16 am
by anishmations
Very Beautiful !!
Re: Parmareggio 2010 - commercial
Posted: Thu Mar 04, 2010 9:50 am
by moontan
Nice work.
Hope this gets a lot of notice.
Re: Parmareggio 2010 - commercial
Posted: Thu Mar 04, 2010 12:28 pm
by cem
Very nice!
Great work with fur, too!
Thanks for posting it here. I've been looking forward to showing this work to other users ever since you sent me the previews.
Re: Parmareggio 2010 - commercial
Posted: Fri Mar 05, 2010 3:26 pm
by Alexander_Tomchuk
one word: AWESOME!!!!
Re: Parmareggio 2010 - commercial
Posted: Sat Mar 06, 2010 11:02 pm
by anishmations
@cincillino - Was the grass on the meadows done using hairfarm as well ?
Re: Parmareggio 2010 - commercial
Posted: Sun Mar 07, 2010 3:14 am
by superrune
Mmmm...cheeeeese...
Lovely fur you got there! I like the softness of the lighting in the fur, any special tricks for that?
Re: Parmareggio 2010 - commercial
Posted: Sun Mar 07, 2010 8:50 am
by rotem
Good job! I would also like to know how you achieved such soft lighting that looks very GI-ish.
Re: Parmareggio 2010 - commercial
Posted: Mon Mar 08, 2010 11:51 am
by Infinite
Stunning! just stunning! well done such professional work. Disney take note!!
Re: Parmareggio 2010 - commercial
Posted: Wed Mar 17, 2010 7:49 am
by Elendil
Nice
Re: Parmareggio 2010 - commercial
Posted: Wed Mar 17, 2010 9:32 am
by kresten_a
Woooow!! Amazing!
Could you tell us some details about the process? (I'm especially interested in the beautiful depth of field
Re: Parmareggio 2010 - commercial
Posted: Mon Mar 22, 2010 1:44 pm
by cincillino
thanks to all!!
due to a lot of changes from customer i had to find a fast way to render gi like fur with hairfarm beta.
so i baked complete render ( gi shadows.. ) of mice faces and used it as base color of fur in a self illuminated hair shader. then i used gradient in the w direction of fur and masks to add fake occlusion.
i know is a fake.. but it is fast and with nice results
For the dof we used a zdepth pass in aftereffects using frishluft lenscare plugins suite
andrea
Re: Parmareggio 2010 - commercial
Posted: Sat Mar 27, 2010 5:18 am
by pitiwazou
very good !!!
Re: Parmareggio 2010 - commercial
Posted: Thu May 20, 2010 7:24 am
by alto
Andrea,
It's beautiful work! I wonder how you took care of motion blur issue. Did you do some 2d blur in aftereffects? If you combined several render elements from vray/mray with hair render of hairfarm, what were your difficulty doing it? Your note says vray and mental ray were used as well. Then I think you didn't use hairfarm's own image motion blur. So far my tests don't give me clean 2d motion blur in comp. I'm using nuke by the way. I'm also having problems even simple layering vray render element without hair and hairfarm's hair only output because hair element is not properly occluded. And hair element's alpha and alpha element's alpha don't match at hair tips. Most of other examples on this forum are stills. I'd like hear more tips from animation project experience. Could you kindly share your problems and methods? Thanks.
Re: Parmareggio 2010 - commercial
Posted: Thu May 20, 2010 10:37 am
by 3d-dade
Also on lighting rendering what type of lights? if your rendering with MR -Vray did you use there lights and then re light the scene with standard max lights for the hair renders?