I was asked to show how an object interacting with grass can be simulated using HairMesh Sim. Here is something I quickly prepared in a few minutes. I can include the .max file in Hair Farm Examples Files, if you'd like to see it.
Great test Cem !
this is exactly what i need for my video project .
thnak you for sharing
Re: Simple Grass Simulation Test
Posted: Wed May 26, 2010 5:14 pm
by 3d-dade
I love it I always wanted to do that, but the project I could use it in hasn't come in yet.
Stick the file in examples as I'm sure it will come in handy!!
On another note is there a way to instance geometry I'm thinking fethers and plants?
Thanks
Dave.
Re: Simple Grass Simulation Test
Posted: Wed May 26, 2010 5:53 pm
by cem
3d-dade wrote:On another note is there a way to instance geometry I'm thinking fethers and plants?
Check out the HairTo Instances modifier. It is a very powerful instancing tool. It should be ideal for feathers, among other things.
Re: Simple Grass Simulation Test
Posted: Wed May 26, 2010 7:55 pm
by Infinite
Hey that's cool Cem : ) you can almost feel it! great movement.
Re: Simple Grass Simulation Test
Posted: Thu May 27, 2010 3:54 am
by 3d-dade
Awsome! I Know I should have read the manual... duhh
Re: Simple Grass Simulation Test
Posted: Thu May 27, 2010 10:38 am
by cem
Thanks! This is something I prepared in a few minutes from scratch. You can do much better.