STAR Commercial - Framebreed animation studio

Show your work to the world!
Post Reply
abrovcenco
Posts: 20
Joined: Fri Apr 30, 2010 10:06 am
Full Name: Andrei Brovcenco
Company/Affiliation: Framebreed
Job Title/Position: Administrator
Contact:

STAR Commercial - Framebreed animation studio

Post by abrovcenco »

go to video on vimeo

Hi guys!

This is our latest work.

Used Hair Farm for all hair and fur in the scene.

Thanks!

Andrei
star.jpg
star.jpg (11.54 KiB) Viewed 16894 times
-----------------------------------
http://www.framebreed.com/
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: STAR Commercial - Framebreed animation studio

Post by cem »

Great hair work, and a nice commercial too! :ok:

Would you mind providing some more information, like how many people worked on it, how long did it take to complete (especially hair), etc.
Thanks!
Cem Yuksel - Developer
abrovcenco
Posts: 20
Joined: Fri Apr 30, 2010 10:06 am
Full Name: Andrei Brovcenco
Company/Affiliation: Framebreed
Job Title/Position: Administrator
Contact:

Re: STAR Commercial - Framebreed animation studio

Post by abrovcenco »

Hi Cem!

Thanks!

The project took about 3 weeks to complete with 3 people. (Andrei Brovcenco - concepts,direction, modeling , rigging, hair, animation; Vasile Brovcenco - modelling, art direction, texturing; Bogdan Tufecciu - texturing)

The speed and flexibly of Hair Farm helped us a lot with accomplishing more in such tight deadlines.
We spent two weeks on props , character modeling and character setup.
Good thing that we had very flexible rigs and the animation process took about 4 days.
The fur was done with brushing -> HairMesh modeling -> Two layers of generated strains plus modifiers like cluster, frizz, wisps (squirrel's tail).
On the hedgehog, I used hair to poly modifier to render the thick and sharp aspect of its spines.
We used Hair Farm Zdepth and Velocity render elements for depth of field and motion blur in compositing.
With mental ray we rendered the room and standard scanline render for the characters.
Good thing it was PAL + Wide so the rendered area was smaller. Took 3 days to render and composite.
One computer rendered the hair (Intel Core i7 960 @3Ghz, 8 gb ddr3) while two where working on the environment(room) for the next shot. The average shot with all three characters took about 5 hours to render.

I'm glad you like it Cem!
Kind Regards,
Andrei
-----------------------------------
http://www.framebreed.com/
cem
Site Admin
Posts: 3756
Joined: Wed Apr 29, 2009 11:40 pm
Full Name: Cem Yuksel
Company/Affiliation: Cyber Radiance
Job Title/Position: Owner
Contact:

Re: STAR Commercial - Framebreed animation studio

Post by cem »

Thanks for the information and for posting your work here. I really liked it.
Cem Yuksel - Developer
anishmations
Beta Tester
Posts: 428
Joined: Mon Oct 26, 2009 9:38 pm
Full Name: Anish Mohan
Company/Affiliation: FAT BALLOON ANIMATIONS
Job Title/Position: 3d Art Lead
Location: India
Contact:

Re: STAR Commercial - Framebreed animation studio

Post by anishmations »

Nice job !!! Thanks for sharing!!
______________________________________

http://www.anishmations.com/gallery.htm
Post Reply