Modeling |
Hair and Fur |
HAIR FARM |
Hair Mesh modeling (more info) |
No |
Yes (more info) |
Hair modeling with brushes |
Yes, various brush options |
Yes, for short hair and fur
only |
Hair generation from splines |
Yes, interpolating two splines at a time (can produce unexpected results) or by recombing (prone to produce self intersections) |
Yes, individual for each spline or by interpolating all splines together |
Strand thickness |
Specified at root and tip only |
Can take any shape from root to tip |
Hair styling |
Frizz, Kink, and Multi-Strand with a few parameters |
Frizz, Kink, Spiral, Curves, Cluster, Wisps, and more with many parameters that can be applied multiple times in any order to any percentage of hair strands |
Units |
Internal units |
3ds Max units |
Materials |
Hair and Fur |
HAIR FARM |
Simple hair material |
Yes, limited settings |
Yes, as an actual material (more info) |
Realistic hair material |
No |
Yes, as an actual material (more info) |
Strand color |
Specified at root and tip only |
Can be specified anywhere from root to tip with any map |
Shading polygons as hair |
No |
Yes |
Animation |
Hair and Fur |
HAIR FARM |
Dynamics parameters |
A few |
Many |
Gravity compensation (for preserving modeled hair shape) |
No |
Yes (more info) |
Hair-Hair interactions |
No |
Yes |
Adjustable simulation speed |
No |
Yes |
Friction parameter |
No |
Yes |
Key frame hair animation support |
Only for hair parameters and via animating splines used for creating hairs |
Supports animating the hair model with morphs, bones, and many others methods available in 3ds Max, along with animating hair parameters |
External simulation support |
Yes, by animating splines used for creating hairs with any simulation tool that can be applied to splines |
Yes, by animating the hair mesh with any simulation tool that can be applied to splines and/or poly objects |
Lights and Shadows |
Hair and Fur |
HAIR FARM |
Directional Lights |
Treated as spot lights for hair shadows |
Yes |
Shadow map for hair |
Yes, very limited settings |
Yes |
Ray traced hair shadows |
No |
Yes |
Shadows from omni lights |
Yes, but buggy in 3ds Max 2010 (sometimes works) |
Yes |
Skylight support |
Yes, without shadows |
Yes |
Can use any object shadow type |
Yes |
Yes |
Can use different shadow types on hair |
No |
Yes |
Rendering |
Hair and Fur |
HAIR FARM |
Rendering Speed |
Too slow (more info) |
Lightning Fast! (more info) |
Hair Rendering Method |
Line segments |
Curves and ray tracing |
Multi-Core computing for modern CPUs |
Only for some tasks in 3ds Max 2009 and above |
Yes |
Compositing |
After scene rendering (can produce artifacts) |
During scene rendering (no artifacts) |
Ray Traced Reflections/Refractions |
Yes |
Yes |
Ray traced Hair Rendering (useful for fish eye cameras) |
No |
Yes |
Motion-blur |
Not working |
Yes |
Antialiasing |
Oversampling (Slow and requires parameter adjustment) |
Automatic (Fast and always high quality) |
Transparency |
Fake with multiple passes and SLOW |
Fast and correct transparency from material |
Mental ray support |
Hair primitives and post compositing buffer |
Hair primitives only |
Plugin renderer support |
Yes |
Yes |
Depth of Field |
No |
Hair Farm's high quality DOF |
Render Elements |
Hair-only, no settings |
Alpha, Hair, Shadow, Velocity, and Z Depth |
Export |
Hair and Fur |
HAIR FARM |
Hair strands to poly object |
Yes, with no adjustable settings |
Yes, with various settings |
Hair strands to splines |
Yes, with no adjustable settings |
Yes, with various settings |
Animating hairs to poly object |
No |
Yes, with various settings |
Animating hairs to splines |
No |
Yes, with various settings |
* We are devoted to keep this comparison 100% accurate. If you notice anything that is not accurate or that is debatable, please contact us at info@hair-farm.com and help us keep this comparison accurate.